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Kaan Çakır
Kaan Çakır
Level Designer
Frankfurt am Main, Germany

Summary

During my time working on Post Scriptum, I was able to take multiple responsibilities and contribute in various departments:

My work in the animation department included animating 1st person firearm handling, as well as 3rd person movement such as walkcycles, general actions for vehicle operation and cinematics for trailers.

Creating Environment Art while Level Designing multiple maps released in Post Scriptum (Wolfheze, Arnhem, Dinant, Utah and St. Mere Eglise) and doing shading work for muliple areas such as Terrains, structures and water.

Prototyping core systems such as gore and dismemberment, paradropping and general Level design tools to make the dev process more efficient.

For the Marketing of the game I prepared video teasers, promo images and complementing trailers with sound edits to promote upcoming releases.

Skills

3D Animation3D ModelingHard Surface ModelingRiggingLevel Design

Software proficiency

Unreal Engine
Unreal Engine
Unity
Unity
Maya
Maya
3ds Max
3ds Max
Modo
Modo
Substance 3D Painter
Substance 3D Painter
Photoshop
Photoshop
Illustrator
Illustrator
InDesign
InDesign
ArchiCAD
ArchiCAD
Vectorworks
Vectorworks

Productions

    • Video Game
      Star Citizen
    • Year
      2021
    • Role
      Lead Level Designer
    • Company
      Cloud Imperium Games
    • Video Game
      Beyond The Wire
    • Year
      2020
    • Role
      Lead Technical Level Designer
    • Company
      Redstone Interactive
    • Video Game
      Post Scriptum
    • Year
      2018
    • Role
      Generalist [3D Art / Animation / Level Design / Blueprints / Shading]
    • Company
      Periscope Games

Experience

  • Lead Level Designer at Cloud Imperium Games
    Frankfurt am Main
    March 2023 - Present

  • Senior Level Designer at Cloud Imperium Games
    Frankfurt Am Main
    October 2022 - March 2023

  • Lead Level Designer at Offworld Industries
    March 2022 - October 2022

  • Lead Level Technical Designer at Redstone Interactive
    Vancouver, Canada
    December 2020 - March 2022

  • 3D Generalist at Periscope Games
    May 2016 - July 2020

  • Architecture at Planquadrat
    Darmstadt, Germany
    November 2013 - March 2017