During my time working on Post Scriptum, I was able to take multiple responsibilities and contribute in various departments:
My work in the animation department included animating 1st person firearm handling, as well as 3rd person movement such as walkcycles, general actions for vehicle operation and cinematics for trailers.
Creating Environment Art while Level Designing multiple maps released in Post Scriptum (Wolfheze, Arnhem, Dinant, Utah and St. Mere Eglise) and doing shading work for muliple areas such as Terrains, structures and water.
Prototyping core systems such as gore and dismemberment, paradropping and general Level design tools to make the dev process more efficient.
For the Marketing of the game I prepared video teasers, promo images and complementing trailers with sound edits to promote upcoming releases.