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Post Scriptum - Level Design - St. Mere Eglise

Another Post Scriptum Chapter III map I worked in collaboration with Martin 'Foxt4les' Testard.
I was mainly responsible for the town center, shading, environment art and working in various blueprints to achieve ambient effects such as the AA flak explosions, the paradrop / parachute sequence and C47 ambient crash effect as seen in the trailer.

Trailer by Robert Stoneman, Sound edit and arrangement by myself

Marketing image by myself

Marketing image by myself

Marketing image by myself

Marketing image by myself

Trailer by Robert Stoneman