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Post Scriptum - Level Design - Utah Beach

I designed Utah Beach in collaboration with Daniel 'Arc_Shielder' Alves for Post Scriptum's Chapter III release.
Next to level design, i created the terrain as well as the ocean shader specifically for this map and worked on blueprint systems to enhance the atmosphere of the beach landing.

Image by Robert Stoneman

Image by Robert Stoneman

Scene I created for the Main Menu in Post Scriptum showing off the landing scene.

Scene I created for the Main Menu in Post Scriptum showing off the landing scene.

Image by Robert Stoneman

Image by Robert Stoneman